Horizon: Zero Dawn Test

This is the point at which the mass appeal des a video game then fails. While sie want kommen sie get on her knees you yourself if you want to thank die unbelievable beauty von this game and its creators bei a brief award to die heavens that freundin can blieb experience it, die non-gamer asks the question about die metal dinosaurs. Dig Raider has it easier weil das some reason. The closer to in Indy adventure. However my God, even die graphics of a Rise von the dig Raider stink against Horizon. And Rise des the tomb Raider is blieb one des the finest looking gamings out there. Horizon zu sein just opening a neu league zum a moment. Und then you put it an a PS4 Pro and it takes the one step further.

Du schaust: Horizon: zero dawn test

*

In ns photo mode you can get creative und there zu sein no shortage von motifs.

Not just technically, the the design of the world that takes Horizon kommen sie a new level von visual delight. Zuerst of all, everything looks like it ist all of a piece, even though there is a gewächs of variety. Nothing seems to oase been created after copy-paste – also if some components such as small huts are quite repeated – everything aussehen natural and “grown”. Favor a world that was created end centuries. Yet there is in even an ext impressive trick: die world zu sein actually not that big. It’s notfall small, but you kann sein get indigenous one ende to the other quite quickly even on foot, much faster than, for example, an a Skyrim or even a far Cry 4. However it looks a gewächs bigger. Regardless des which des the actually clear climate und vegetation zones sie are in, Horizon manages to convey that sie are an a broad steppe, hills as large as the area des ​​the Alps or in endless jungle. Although ~ three minutes of constant running an one direction freundin would of kurse be outside. Die enormous visibility combined with a ausgezeichnet distribution of the “view limiters” – winding paths, thick trees, table mountains bei the canyons – do a kilometer seem like dozens again und again. With resounding success, because sie never feeling fenced an or cramped despite the mountains bordering everything. Why also? die senses tell you punkt any point in time the there zu sein a entirety world. Ns enormous visibility merged with a clever distribution of the “view limiters” – winding paths, dense trees, table mountains an the canyons – make a kilometer seem like dozens again und again. V resounding success, because freundin never feeling fenced in or cramped despite the mountains neighboring everything. Why also? die senses phone call you weist any point bei time the there zu sein a totality world. Ns enormous visibility combined with a ausgezeichnet distribution des the “view limiters” – winding paths, thick trees, table mountains an the canyons – do a kilometer seem like dozens again und again. V resounding success, because you never feeling fenced an or cramped despite die mountains surrounding everything. Why also? the senses phone call you at any point bei time the there is a entirety world.

No shortage at all. Freundin can deshalb get rid des the HUD weil das a momente during die photo shoot.

Does it all do sense the metal animals, the ruins, the stein Age inhabitants, everything around you? Yes, bei any case. It’s solid and coherent in itself. I don’t want kommen sie say more, because that would be auch much bei the direction von spoilers, but ns loose explanations why huge parts des the fauna schutz turned right into metal beasts through a comparable appearance und comparable characteristics tun können be accepted. In addition, sie are currently well caught in the network von small und large tasks, i beg your pardon revolve about a large gruppe of well-made NPCs. Sie want zu know exactly how these geschichte end and there zu sein more than enough motivation not kommen sie put away die controller zum the 20 or 30 hrs leading up to the end of the main and numerous side stories. Then the end of every fairy tales zu sein not yet got to there is enough von the world und the obligatory collectibles have to be over there too. Deshalb you wollen be able to indulge yourselves bei the beauty des Horizon zum a while.

*

Everything you use you oase to make. Sure, you can so buy that from ns dealer, however not in stock und a load des 40 or 50 arrows is quickly supplied up, which zu sein of little use. Ammunition can be developed instantly, provided die ingredients are used, even in combat und without going zu a menu. Provides as viel sense together boneless foxes, however works flawlessly. All ns more astonishing then the total incompetence of the video game as shortly as freundin are in the menu for all die junk that you carry about with you. Some von them are small relics that are only there weil das sale and nothing else. Still others are resources that you deshalb need zu have zum the acquisition of new armor or weapon – these two jene cannot be crafted. Climate you oase normal usage resources. Everything is mixed hoch like cabbage und turnips, marked by obscure icons without ns possibility des sorting. Und have fun buying commonly used resources from retailers: It is possible to sell several dinge at once, but not to buy them. I needed 100 ropes to keep my favourite weapon bei the feed and didn’t feel like hunting metal dinosaurs for bei hour. Instead, ich held the button down a hundred times zum two seconds. Once zum every einzel rope. 2 seconds, because sie shouldn’t purchase anything by mistake, but have to thoroughly confirm every transaction, no matt how small. Hinweisen some point ich took die shopping sprees an Horizon as in opportunity kommen sie read the nachrichten on my cabinet phone and see what trompete was saying to maneuver us into our own, more than likely non-metal-dinosaur-driven apocalypse.

Mehr sehen: Kfz-Versicherung Fahranfänger Über 25, Autoversicherung Für Fahranfänger

*

The fight itself zu sein double-edged, literally. It zu sein clearly separated into stealth and active combat, with rapid changes betwee the two. Horizon easily makes it clear to you the stealth zu sein not just an option, yet your best wahrscheinlichkeit at all kommen sie stay alive. At ns latest, wie metal hawks, ns size of a small car, plow freundin from above und three bison die size des a household house trample you down, you will think that freundin would schutz better stayed an the bushes. Together always, said bushes are plainly marked and in essential element. Sie will notfall be seen bei these und you can lure human adversaries – of which there are not deshalb few – und little beasts into them, in order zu kill them straight with one blow. Thanks kommen sie various entice techniques, this works almost too well,

Still, die stealth works so well due to the fact that you schutz numerous options to set traps, put mines and more zu embarrass even die big beasts v ease und unseen using a rope thrower. If you just attack them from inside die bushes, they will shake once und then flatten you. It is 80 percent des the ja wirklich fights: A motivating, interesting game von cat und mouse, bei which, prefer Jerry, you always let ns stupid cat run into ns wall or rather right into a booby trap with finesse, without it even zum him the wahrscheinlichkeit of a straight attack.

Machines kann sein be hijacked, either zu let them fight weil das you weil das a quick time …

*

As weil das the monsters themselves: You will definitely find a particular selection and they room sure zu be a large highlight von the game. Zuerst of all, they look like ns coolest toys of the 80s: animals, yet as robots. They room magnificently man and, over all, oase their own actions that space reminiscent of their inspirations. The grazers are usually peaceful und will even flee if freundin startle them. If they schutz no choice, however, they will try kommen sie trample freundin down. Ns guards stalk roughly them favor dogs und move the way when they listen a suspicious noise. Ns crocodiles lurk bei the water or sunbathe on cliffs, only the big cat seem a little trapped in the invisible boundaries assigned to them, in which castle patrol. Watching these metal beasts ist just plain fun. As zum the now famous, long-necked colossus that has earned ns nickname “Wandering Ubitower”: It’s notfall a dinosaur, even if ich myself keep using the term. There are no dinos bei Horizon. The a giraffe. And even if it works choose a Ubitower, I kann give die all-clear. Zuerst of all, there room only half a dozen of them in the totality game und for each of these to meet you have to kommen sie up through something to make that memorable. With success, schutz fun finding out what exactly kommen sie expect. Und even if the works favor a Ubitower, I kann sein give ns all-clear. Erste of all, there room only für hilfe a dozen von them bei the whole game and for each of these encounters you oase to kommen sie up v something kommen sie make that memorable. V success, have fun finding out what exactly to expect. Und even if the works prefer a Ubitower, I can give the all-clear. Zuerst of all, there space only hilfreich a dozen von them bei the entirety game and for each of these meet you schutz to come up with something to make that memorable. Through success, oase fun finding the end what exactly kommen sie expect.

… or kommen sie ride them. Hands up, who has actually never wanted zu ride a steel bull monster through the night?

perhaps that’s die only visual point of criticism: Sometimes ns changes bolzen “bright und cheerful” to “smoke screen” kommen sie a little too quickly und abruptly. But because both look fantastic, i don’t want to complain too much. Also if you möchte often usage the in der nähe des travel system zum the commonly spaced quests: Horizon gives freundin a world through which one ist always glücklich to explore, also over lang distances. Night und rain oase a completely different atmosphere than glowing sunshine. Probably that’s die only visual point von criticism: Sometimes die changes between “bright and cheerful” kommen sie “smoke screen” come a little too quickly and abruptly. But since both look fantastic, ich don’t want zu complain auch much. Also if you möchte often use the schon fast travel system weil das the widely spaced quests: Horizon gives you a welt through which you are always happy to explore, even over lang distances. Night und rain oase a totally different environment than shining sunshine. Perhaps that’s ns only intuitive point des criticism: Sometimes die changes bolzen “bright and cheerful” kommen sie “smoke screen” come a wenig too quickly und abruptly. But due to the fact that both look fantastic, i don’t want kommen sie complain too much. Even if you will often use the fast travel system weil das the extensively spaced quests: Horizon gives sie a world through which sie are always glücklich to explore, even over lang distances.

A fascinating, legendarily beautiful welt that ich would like to return to in another game.

Mehr sehen: Können Tiere Auch Corona Bekommen, Fokusthema: Coronavirus / Sars

*

Horizon: Zero Dawn zu sein the ultimate showcase for this expensive new tech the you’ve put up. This ist what immediately catches ns eye and first gets stuck. The technically stunning, und its visual design is deswegen coherent and seamless that you tun können print out any type of screenshot und hang the on the wall. But even without die Pro and HDR, Horizon zu sein a dream bei every frame it delivers. Okay, except for the ugly, aer inventory administration that seems kommen sie have fallen from another game. She can also go back there, because when it comes kommen sie crafting, that has clearly been overdone. That, combined with a, stop say, suboptimal entwurf of die dealers’ menus zu sein a mandrel that möchte poke you in the side throughout die entire season. Pity, due to the fact that otherwise guerrillas periodically succeed here in small miracles. Horizon may not tell a totally fresh story, but thanks zu its welt you want to hear it and can gain it all die time.

The fight versus overpowering opponents based on stealth and traps always creates tension and gives sie more than sufficient tools at hand to find und perfect your style. As long as sie are not in the inventory, everything aussehen round, polished und well thought-out, occasionally a little oversaturated – HUD, occasional crafting material overkill. However that bei no means breaks the neck des the video game or hurts dafür much that you cannot gain all von the abundant goodness that ist on offer to you. Horizon: Zero Dawn zu sein a title that ausblüten has a few things to learn, however which also often shows exactly how it tun können work and how good it möchte then be. If Horizon i do not care a series, I schutz big predictions zum you. Und if not, then Zero Dawn can also stand ~ above its own: as a creative,